![]() She's looking for safety, and Milo provides. Jenny, Milo's main squeeze and by default the team's second in command. A former Army sergeant, he does his best to keep the team alive. Milo, the captain and only member with real military experience. The comic is rated R for violence, language, and the occasional zomboobie. The Zombie Hunters attracts a diverse audience of fans from all walks of life, including but not limited to: students, college students, hunters, soldiers, paramilitary, ex-military, nerds, jocks, and geeks alike, or even anyone who just enjoys a good romp through the end of the world. We follow the characters through their adventures on the 'safe' island of the Argus Research Campus, as well as their expeditions among the zombies found throughout the wastelands. The Zombie Hunters is an online long-form comic that chronicles the life and times of a group of individuals assigned to salvage materials in a post-apocalyptic scenario. They are expected and encouraged to augment gear through their own funds and ingenuity. Although Zombie Hunters are issued a basic set of equipment, there are no formal requirements for uniformity, and so individuals will often customize their equipment to suit their own tastes. Particularly promising individuals are also offered leadership training, and if successful, they can be promoted to be captains of their own teams of Zombie Hunters. Once their basic training is complete, Zombie Hunters are trained in tasks vital to the salvage operations that they conduct, as well as one or more specialties that are considered to be important to the A.R.C., including: Although Zombie Hunters cannot become infected again by contact with the undead or contaminated objects, they are certain to rise again if killed, and so they are expected to stay well away from zombies whenever possible. ![]() Zombie Hunters are given instruction in armed and unarmed combat, with an emphasis on marksmanship and avoiding contact. Those Infected who wish to volunteer as Zombie Hunters must pass regular physical and mental examinations and go through an abbreviated version of the Red Halo military basic training. Besides, the perks aren't bad- free room and board, adventure, and the chance to kill zombies. In the end, none of them can escape their eventual fate, so these people decide to fight the good fight and accomplish something before they go. They are security risks, they are expendable, and they know it- but they're cocky enough not to care. The mortality rate for those employed in this branch is high, since most of their personnel tend to be young and inexperienced. The Zombie Hunter ranks tend to be filled with highly independent and motivated individuals who enjoy the thrill of being out in the wastes. Although this spin control helps reduce the stigma associated with the profession and the infection, it is not universally accepted. Official media coverage emphasizes the benefits of these teams, providing helpful slogans and editing together news footage from missions to portray them in a positive light. ![]() Merely being an Infected is bad, but Zombie Hunters are worse because they choose to spend their time in the wastelands, rather than remain within civilized society on the island. ![]() However, there is a persistent negative image associated with being a Zombie Hunter. because, unlike the Red Halos, they can operate without fear of infection. They are commonly used for support missions outside the safety of the A.R.C. Zombie hunters are technically classified as a subordinate unit of the A.R.C. ![]()
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