![]() ![]() I try to borrow from big titles in order to make temp tracks easy to understand. In the end it turned up like this ☆ (Very temporary ☆) I put together information on what tracks in what scene are similar to what already existing tracks in case I have to insert songs in the beta-version. In the end I stopped at roughly 10 tracks. I cannot increase the number of tracks too much, as I have to order them out, so I try to go as slim as I can… but also diverse… That’s the kind of difficulties I encounter. So, I’ve managed to create some free time and used it to work out the important music. My impression right now is that while works that have KEY-esque atmosphere are popular, the BGM from that time was very “DDR 4th” (laugh). Well, well, let’s see what results will come out of this…♪ Because of that I have switched to BGM from AIR and Kanon since yesterday ☆ I didn’t notice until now, but when I was drawing illustrations I went with any music genre to rise my tension. (That’s not something to go all the way out to say, isn’t it…). “Keiichi-hen” is of course the temporal name for Onikakushi.Īlso… It’s very obvious trick, but… Writing a scene while listening to the music from similar scenes is very helpful!! …is what I found. The “Keiichi-hen”, which I am aiming to be about 3 hours long, has reached its turning point. So, apparently, that’s the reason why there is so much of slice-of-life in the first half of Onikakushi-hen. ![]() They are usually called “5 people events”). (By the way, “a fun scene” means a scene where a protagonist + all the heroines appear together. It was pointed out a lot that there are still too few “fun scenes” (楽しいシーン), so I am adding about 2 minutes to every 3 minutes of group event scenes. Here’s some of the most interesting bits from Production Diary posts from 14/01 to 16/05 of 2002.įinished temporary scenario. ![]()
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